
Improved Blockingvolumes in certain area's preventing players from getting stuck. Moved some spawners to prevent players from spawning outside the map.Īdded removed Static objects - moved static objects for gameplay reasons.įixxed and issue where players could hurt themselves at certain not broken glass points by running and jumping into the geometry. This gave me more controll on creating a stable frame rate when running the map.Īdded Blocking volumes to prevent player from clipping trough certain objects. The geometry ported and almost completely overhauled and bugfixxed (new area's are added to create less of a bottleneck affect in certain area's.ģD models are NOT ported from the old Killing floor 1 Game, They are completely Remade with Autodesk maya and re-adjusted for good Detail loss or increase depending on distance.

HttpKF-ClassicBioticslab is made out of the old textures (for the most part) new textures are added like normal maps and spectacular maps for the old textures or new textures. If subscribe doesn't work for you try this direct link Your task is to eliminate every last one of the bastards. In the depths of the facility, the incubators remain functional - spawning more and more clones. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs.

Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed.
